PlayerExecuteCommandEvent

Documentation for the PlayerExecuteCommandEvent event in the Irminsul game server API

PlayerExecuteCommandEvent is a cancellabe event fired when a player executes a chat command.

This event is fired only if the command is about to be successfully executed. For an event fired when a command is attempted, use PlayerSendCommandEvent instead, which is fired earlier than this event.

Fields

cancelled

boolean, inherited

Whether this event has been cancelled

sender

final io.irminsul.common.game.player.Player

The player sending the command. Guaranteed non-null.

command

final io.irminsul.common.game.command.CommandHandler

The CommandHandler the player is about to invoke. Guaranteed non-null.

args

final String[]

A list of command arguments provided by the player, which may be empty. Guaranteed non-null.

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