PlayerLoginEvent
Documentation for the PlayerLoginEvent event in the Irminsul game server API
PlayerLoginEvent is a non-cancellabe event fired when a player joins the server. This event is fired late in the login process, right before the player is teleported to the overworld scene (3).
Fields
player
final io.irminsul.common.game.player.Player
The player joining the server. Guaranteed non-null.
firstLogin
final boolean
Whether the player is joining the server for the first time
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