PlayerLoginEvent

Documentation for the PlayerLoginEvent event in the Irminsul game server API

PlayerLoginEvent is a non-cancellabe event fired when a player joins the server. This event is fired late in the login process, right before the player is teleported to the overworld scene (3).

Fields

player

final io.irminsul.common.game.player.Player

The player joining the server. Guaranteed non-null.

firstLogin

final boolean

Whether the player is joining the server for the first time

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