PlayerSendCommandEvent
Documentation for the PlayerSendCommandEvent event in the Irminsul game server API
PlayerSendCommandEvent is a cancellabe event fired when a player attempts to execute a chat command.
This event is fired regardless of whether the command will be successfully executed. For an event actually fired when a command is executed, use PlayerExecuteCommandEvent instead, which is fired later than this event.
Fields
cancelled
boolean, inherited
Whether this event has been cancelled
sender
final io.irminsul.common.game.player.Player
The player sending the command. Guaranteed non-null.
command
final String
The command provided by the player. Guaranteed non-null.
args
final String[]
A list of command arguments provided by the player, which may be empty. Guaranteed non-null.
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